View Full Version : Logitech G35
12-16-2009, 03:58 PM
I have the Logitech G35 7.1 Surround sound headset a few months now and i just love it, theres only one thing.
When playing CSS i dont really hear where enemies are coming from, say when they are to the top left of me i can hear something to the left off me not really to the top and i had it more with a simple stereo headset.
i tried sound settings in css on 7.1 speakers and on headset, please help me.
12-16-2009, 06:26 PM
There's a couple things that could be going on with this.
The first case is if you are playing in Vista or Windows 7. These OS's mix down to a stereo only output...so surround channels are mixed down to stereo. We get around this in Creative by rerouting the sound back to hardware and making your surround signal a surround signal again.
The other issue (that applies to XP, Vista, and 7) is that CSS and even 1.6 isn't really that strong of a "positional sound" game in the first place. So technology comes into play here...especially on the headset side where you are virtualizing positional sound. This is where tech comes into play. OBVIOUSLY..full disclosure here...I work for Creative so take this with a grain of salt if you want...but when it comes to virtualization of surround info in gaming...we started it all and are the best at doing this. You can read this in any number of reviews from over the years. We apply a vastly different method than what's used in the G35 (which uses Dolby technology) that yields some particularly strong spatialization effects in CSS. The biggest difference being the Dolby tech that is used in the G35 does not have what is called "elevation filters" which adds the dimension of HEIGHT to sound positioning. So it's essentially impossible to get a sense of height from headsets using this tech. X-Fi CMSS and our THX Surround tech have elevation filters that lets you heard sound around, above and below you.
To be fair however...CSS (and CS 1.6) really have very limited positional sound info..this is a limitation of the game itself..so you're never going to get as good as a result as something that has focused on placing sound in the game (like UT or something using the UT engine).
Hopefully this helps you out a bit.
12-18-2009, 06:18 AM
thanks for the reply, i have red some reviews of creative products and they are good, maybe thats gonna be my next headset but the Logitech G35 was really expensive (€115) and thats alot of money for a 16 y.o student :P
My os is xp but im probaly going for windows 7 when i have my new pc in about 2 weeks :)
but what you are basicly saying is that im a bit screwed and i cant do anything to improve the sound in css?
thanks for helping
03-14-2010, 11:13 PM
hi to all friends
i want to purchase surround sound system for my personal computer for medium room kindly guide me which sound system is better for me,
12-28-2010, 01:35 AM
mx518 or g5
Out of the 5 g5's i have owned, 5 of them didnt last three weeks, something with the cord. Bottom line I would learn the mouse and then have to stop using it. zzzz
I use the mx518, its not as precise as the g5, or responsive, but its the Bentley in the Rolls Royce line :D
12-28-2010, 01:44 PM
One day spam bots will be so advanced that they are able to write actual constructive comments and humans will be the ones banned for trolling.
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