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typ3kal
04-03-2010, 01:50 PM
Disclaimer: No answers are given as to what the future will be or will look like; instead, I present a different analysis to E-Sports that should be heeded by fans, owners, and organizers.

In the mid 90's I thought with the rise of Thresh that competitive gaming would explode. It didn't. I figured the rise of Fatal1ty, cheap computers, and broadband would lead to the E-Sports revolution. Nope. Then I thought the allure of competitive CS in the early 00's would be E-Sports time- wrong again. CPL? WSVG? ESWC? WCG? WEG? CGS? Kode5? DigiLan? Nope. Nope. Nope.


Some might say that competitive gaming suffers from a deficit of financial support, I say it's a deficit of opportunity, organization, and hope.

I remember on the old coL forums I brought up a topic that Jason commented in about the future of E-Sports. I contended that consoles were too big of a market to look over and many of the forum were provincial and claimed consoles will never be as big as PC E-Sports.

/Facepalm.

I'm not going to write this post and contend that MLG is the future. I don't really know if it is. It seemed as though CPL was made after the World Tour and sponsors such as Pizza Hut, Intel, and Razer. Nope.

Perhaps the CGS would work.
Nope, it disenfranchized many communities, wrecked a lot of working team organizations, and set E-Sports back.

CPL
Nope, great sponsors but ultimately showed the sponsor model for organizations is not sustainable.

WSVG
Same story.

ESWC
Same story.

What is the sponsorship model?

The business model of many esports teams and tournaments is one in which advertising and sponsorship of the event pay for the costs- which are immense and often unforseen. Cost of equipment, venue, staff, promotion, and prizes can make a tournament that may only pay out $20,000 cost its organizers $60,000 or more.


But even for the industry juggernaut MLG, all is not well.


http://img694.imageshack.us/img694/2757/halo3blows.jpg

I'll stick with the original topic, as I have followed MLG's web traffic for awhile.

Defense against criticism:

Just analyzing the overall page views is misleading, look at their search volume and unique users- those are the money drivers for web advertisers. Searching of MLG is up significantly, overall users is slightly lower.

I wouldn't credit H3 as the reason for the decrease in traffic volume. I think a lot of it has to do with perceptions about the economy and people moving on to new games. Additionally, MLG got a huge user boost from buying out eSports heavy hitters like GotFrag and MMOChamp. Yet after being purchased both of these sites have stopped producing the amount of new content that would add to their advertising earnings.

In terms of advertising web dollars, GotFrag is a much more valuable site than MLG, but the MLG brand is worth a lot more than GotFrag. You can't just look at MLG.com and determine how the company is performing, you need to look at their ancillary sites as well.

Moreover, even if their daily users are down, it doesn't affect their advertising significantly as MLG's sales pitch has always been to companies to sponsor their title events. Because the Championship drew in 700k unique users to their site last year, sponsors are willing to fork out the cash. Of the roughly 50 Million in revenue MLG brought in last year, about 41 million of it was from direct sponsor advertising on the web and at events.

On an earlier post in the forum someone mentioned that MLG is an organization built around running tournaments and that they put every dollar they earned back into the organization. This is not true at all. Sundance and Mike financed the company on credit and then secured venture capital which to my knowledge has reached $47 million at this point.

Directly Mike's mouth in April 2008:

Quote: Q.: How does MLG make money?

I get this one a lot and I see it misunderstood everywhere.

MLG makes most of its money from advertising. Our Sponsors are advertisers that commit a year or more of advertising across everything we do - events, the website, TV, player or team endorsement deals and anything else. Sponsors typically come on at the beginning of a new season and stay with us for several years (like GameStop). This year we've added some great ones like Dr. Pepper, Stride Gum, Old Spice, Panasonic and HP. In exchange for their big commitment, we agree not to allow any of their competitors to advertise within MLG. These are the best relationships because these companies really dig in and get to understand our community and support MLG's growth (so please continue to support them!).

Some advertisers are shorter term and only buy advertising on MLG's websites. Lately as our websites have started to get very large and we have started to hire a full team of online sales specialists, there are more and more online-only advertisers (such as the Army and Navy).

The rest - a pretty small portion - comes from licensing (selling the rights to our brand or media - like the Astro Headsets or ESPN distribution of MLG content) and selling things directly to the community (everything including event registrations, online tournament fees, t-shirts and whatever else we can think of). That's it.

Q.: Does MLG make money or lose a ton on Pro Circuit events?

Pro Circuit events are not profitable on their own - and they're not really meant to be. Registration fees don't even come close to covering the prize money we pay out, let alone the millions of dollars in production staffing (there are now over 100 people working at MLG Pro Circuit Events), etc. However, without live competitions, there is no league. So we have to create as much media as possible out of the Pro Circuit and use them to make sure the top MLG Pros get as much exposure as possible.

Q.: Why doesn't prize money go up a lot every year? Who pays the prize money?

Prize money is just like any other expense at MLG. As much as we want to keep increasing prize money, we can't always do that, just like we can't keep buying Sundance gold-lined, purple velour track suits every month. More than anything else, we are focused on running MLG like the successful business it is to ensure that we will be around for many years. Unfortunately that means we have to make tough decisions about where and what and how much to spend on different things and prize money is one of those.

Q.: I heard MLG got investors, how does that work and when does that money have to be paid back?

In 2006, MLG took investment money from two venture capital firms - once in January and once in October. We received a total investment of $35 million. This money was an investment in the company, not a loan, so it doesn't have to be paid back. The firms bought a piece of the company in exchange for the investment, so they will only make money when at some point in the future MLG is sold to a bigger company or goes public.

The basic idea for a company like MLG is that you need to invest a lot of money up front to build something very big before you can start making money. We're just starting to get to that tipping point. The good news is we have put together a great team of people and the company is run extremely well. A lot of other companies have tried to compete with MLG over the years, but none have had the capital, the history, the strong community or the team we have here, so they're all pretty much gone at this point, or on their way out.

Many of these companies still owe prize money - unfortunately when other leagues get desperate, they stop paying prize money first. This is one of the reasons it is so important to me and everyone at MLG that we run the company with serious financial discipline so that we grow over time and don't make bad decisions that would make us flame out and hurt the entire community.

---

Criticism:

Thinking of MLG as a tournament organization is wrong, their model has and always will be one of an entertainment organization like WWE. This doesn't mean other organizations won't pop up or can't exist. There is the NFL and NBA- different strokes for different folks. Even in Korea there are three different stations dedicated to eSports with their own teams and events etc.

My beef with MLG is they produce relatively poor media content apart from VOD/Live Streams, few annual tournaments, inaccessible pro brackets for amateur players, and stagnant tournament payout. Instead of paying pros the huge salaries they do, they could attract a larger market share by promoting events with $500,000-$1,000,000 prize pools, more regional events, or paying for more players to go 'pro' at 5 figures instead of 6. Moreover, with all their TV personalities etc, why don't they pump out more media? It seems like a no brainier that they would do this as it would increase their worth as an advertising medium since users would spend more time on their site.

MLG is not perfect, their model has flaws, but I don't see another organization coming close to them in market capitalization for a long time unless there is serious cash being floated around by a new organization.

E-sports has always been touted nearly every year as being so close to having a break out year. The prizes have waxed and waned. There was the $1,000,000 CPL World Tour with $500,000 being awarded at the finals which were broadcast prime time on MTV with $150,000 going to first place, Jonathan Wendel.

typ3kal
04-03-2010, 01:51 PM
In the 90's David Thresh Fong made over $150,000 a year playing quake and even won a Ferrari in a tournament. But in the early 2000 I saw a huge problem with eSports. There was a much more vibrant PC competitive community with UT/Quake/CS than there was with consoles- primarily only halo existed- yet the console market was making huge in roads into legitimizing recreational gaming. The community discrepancy was not due to numbers, but merely because there was no online feature in H1 so as large of a community did not exist.

Consequently, tournament organizations either picked up consoles or they picked up PC's and the sponsor cash was spread out over a number of organizations. Furthermore, fair weather players aren't willing to travel to a tournament unless 1. it is close, and 2. the prize payout is large. This makes running tournaments hard as hell. Because you need to draw a big crowd to get large sponsors, you need to be in a large metro area and market. However, as population increases linearly, the price of venues and costs increase exponentially.

http://i40.tinypic.com/177g9c.jpg

I see the rise of MLG not because of great business practice, but rather from the failings of a variety of other large tournament organizations and LANs over the last few years. In the last 10 years, CAL, CPL, WSVG, ESWC, Direct TV's CGS, CEVO, have all filed for bankruptcy and restructured or have dropped out of eSports completely. This has allowed MLG to gain more market share as sites like Got Frag, GameBattles, MMOChamp, and Agora became undervalued and the other competitors fell out.

All in all though, in order for competitive gaming to grow, there needs to be a resurgence of grassroots competitions. MLG could never have been successful without the ground work of tournaments like AGP, programs like XBC, and numerous regional sites that connected people and pushed the sport forward. Furthermore, CS could not have been a global phenomenon without CAL/Clanbase and the countless others who poured their sweat, blood, and tears into competitive gaming with little or no reward. There are a lot more H3 players now than there ever were for H1, more people play FPS's than ever did Quake 1-3 or CS betas through 1.6, however what percentage have ever been to a tournament or a lan? Probably not even a quarter of the percentage that there were for halo1 and halo2 cs 1.6, and the quake series 1-3.

The Grassroots seem to be gone in a lot of areas and that is making competitive gaming a one trick pony- MLG or bust. I would like to see as many tournaments as there once were, but the allure of competitive gaming and the baggage that comes with it has turned a lot of talented and motivated individuals away. Some might say that competitive gaming suffers from a deficit of financial support, I say it's a deficit of opportunity, organization, and hope.

typ3kal
04-08-2010, 09:40 PM
73 Views without even a comment... Sigh.. what is this forum coming to :-/ Don't send be to the abysmal gotfrag forums to find people Jason!

var1ables
04-09-2010, 02:15 AM
I greatly agree with your post. The sponsorship model doesn't work as it promises no ROI in western eSports. And your comment on the lack of community events is more than true. I remember when me and my crappy calo team would play in tournaments for bragging rights, name recognition and maybe get a really bad server at best. Those days are gone and i'm sad to see that :(.

What we need to do is find a middle group we need more things like ESEA, where it has met a middle group, a reasonable price for a "premium" service and a league which is brought from it, otherwise i don't know if we will survive.

knox
04-09-2010, 03:50 AM
"I say it's a deficit of opportunity, organization, and hope."

Pretty much hit it on the head in my opinion.

SeizeTheDay
04-09-2010, 05:58 AM
For PC gaming there is no future for us. I don't get why mainstream doesn't accept pro gamers and gaming. Euro seems to have the formula and Asia seems to be THRIVING on gaming. Enough so that they can get a player a practice apartment and let them live there for free and pay the gamer. Why are we not fallowing suit to this... Don't get me wrong I want to see US thrive in Pro gaming. Its hard to convince a company to even sponsor you. I have tried so many times to take a company that has NOTHING to do with gaming and make them take a chance, it has only worked maybe 2 times. The rest don't even want to touch the opportunity , but then again look at what the 2 company's did, they sponsored my team. My teammates decided this game isn't for them and left. GG sponsors and GG maybe that company that took a chance on PRO gaming.
I agree with var1ables. Not to many people look at the success of ESEA. Why? We seem to take advantage of ESEA. We have a GREAT league with minimum cheaters and it pays out. So far no one has had a problem with ESEA, yet why arent we making this our MAIN platform. Torbull has been running it great. Why don't we just put all our eggs in the basket and only play ESEA?

peawok
04-09-2010, 10:51 AM
Why don't we just put all our eggs in the basket and only play ESEA?

Because, though you or I might think Torbull has it right, there are others who don't.

typ3kal
04-09-2010, 11:13 AM
For PC gaming there is no future for us. I don't get why mainstream doesn't accept pro gamers and gaming. Euro seems to have the formula and Asia seems to be THRIVING on gaming. Enough so that they can get a player a practice apartment and let them live there for free and pay the gamer. Why are we not fallowing suit to this... Don't get me wrong I want to see US thrive in Pro gaming. Its hard to convince a company to even sponsor you. I have tried so many times to take a company that has NOTHING to do with gaming and make them take a chance, it has only worked maybe 2 times. The rest don't even want to touch the opportunity , but then again look at what the 2 company's did, they sponsored my team. My teammates decided this game isn't for them and left. GG sponsors and GG maybe that company that took a chance on PRO gaming.
I agree with var1ables. Not to many people look at the success of ESEA. Why? We seem to take advantage of ESEA. We have a GREAT league with minimum cheaters and it pays out. So far no one has had a problem with ESEA, yet why arent we making this our MAIN platform. Torbull has been running it great. Why don't we just put all our eggs in the basket and only play ESEA?

I'm not putting all my eggs in the ESEA basket because I don't think there is a pro gaming future in PC games in the U.S. Sales figures don't lie, the future of competitive gaming is likely to be on the console. This has huge pros and cons. The obvious pro is that it will attract a lot more sponsors and there is a larger market share. The bad is that hardware sponsors will drop out and the obvious drawbacks of using a controller for games.

But I personally have found a few good frag movies from console games that I still find as entertaining as the best CS videos.

Some of my personal favorites: http://www.youtube.com/watch?v=Gr5Dnk4Rd3k

http://www.youtube.com/watch?v=iljyoTTrJzg


But.... there is always a special place in my heart for these.

http://www.youtube.com/watch?v=oDMSD_XnZFA

Hot CS 3.4Beta - 1.3

http://www.youtube.com/watch?v=_U3R1XvLQrk

http://www.youtube.com/watch?v=cRV0tclxXMQ

Jaeger
04-09-2010, 11:41 AM
Spectator technology and promotion needs to improve a lot.
Every time I've talked to someone in person about a big competitive match/tournament in a game they've played casually they are interested enough to see it.
This leads me to believe that a huge spectator/fan market is being missed because people simply don't know these events exist.
Some ideas, advertising big events directly in game, live commentary directly in game, guided spectator experience directly in game, better visual interfaces for spectators.

Severity was vaporware but it had some good ideas in this field.

typ3kal
04-09-2010, 02:02 PM
Spectator technology and promotion needs to improve a lot.
Every time I've talked to someone in person about a big competitive match/tournament in a game they've played casually they are interested enough to see it.
This leads me to believe that a huge spectator/fan market is being missed because people simply don't know these events exist.
Some ideas, advertising big events directly in game, live commentary directly in game, guided spectator experience directly in game, better visual interfaces for spectators.

Severity was vaporware but it had some good ideas in this field.


Not really, in game spectating won't help the sport because tournaments can't make money on it. I see the future as being more along the lines of MLG VOD's, edited frag videos and matches (basically edited games / matches so the content is more engrossing) all laden with sponsor logos on a hud overlay or intro portion. The problem with live streams in game is the competitive players flock to it driving down web hit numbers for the organizers. Because every view and minute spent watching content on the organizers site can be sold to sponsors, its important they go there to spectate.

I agree people don't know events exist. My favorite example was hearing about Shook on3 gaming in 2006 on the MLG circuit. Two pro players at the event met for the first time in Dallas, they were from Nebraska and happened to live 10 minutes away from each other IRL. When you tell people who play games that there are leagues etc and tournaments they often go, "Wth there is? How come I never heard about that!" Even better was playing a team in Cevo-M that was from my city and driving to the CPL in 06 to find a kid from my high school there (wth).

I used to live in South Dakota and I ran a tournament at the local mall, and with only $900 worth of radio advertising-- 220 competitors showed up to play. The purse was miniscule, something like $1,200.. but I've been to tournaments in large metro areas with purses of $5,000 and a quarter of that number show-- online promotion doens't always work.

Tournaments are a really weird thing. They can be really unpredictable, but I feel as though esports should advertise outside of the online communities for events. It wouldn't help to get your message out on traditional media outlets every once in awhile to bring in some fresh blood-- everyone is a noob to competitive gaming at some point.

Furthermore an idea that came to my head while sleeping is why more gaming tournaments aren't held at large expo's and events. For example, I'm sure a tournament could have a great turnout if they rented space at something like the Texas state fair and ran a tournament on the weekend. You would get your obvious grass roots competitive gamers, but also a huge slough of random patrons who would offset expenses such as prize / advertising / venue etc. Most importantly it would give whoever is running the event exposure to a possible larger pool of potential and future players.

var1ables
04-09-2010, 10:52 PM
Not really, in game spectating won't help the sport because tournaments can't make money on it. I see the future as being more along the lines of MLG VOD's, edited frag videos and matches (basically edited games / matches so the content is more engrossing) all laden with sponsor logos on a hud overlay or intro portion. The problem with live streams in game is the competitive players flock to it driving down web hit numbers for the organizers. Because every view and minute spent watching content on the organizers site can be sold to sponsors, its important they go there to spectate.

I agree people don't know events exist. My favorite example was hearing about Shook on3 gaming in 2006 on the MLG circuit. Two pro players at the event met for the first time in Dallas, they were from Nebraska and happened to live 10 minutes away from each other IRL. When you tell people who play games that there are leagues etc and tournaments they often go, "Wth there is? How come I never heard about that!" Even better was playing a team in Cevo-M that was from my city and driving to the CPL in 06 to find a kid from my high school there (wth).

I used to live in South Dakota and I ran a tournament at the local mall, and with only $900 worth of radio advertising-- 220 competitors showed up to play. The purse was miniscule, something like $1,200.. but I've been to tournaments in large metro areas with purses of $5,000 and a quarter of that number show-- online promotion doens't always work.

Tournaments are a really weird thing. They can be really unpredictable, but I feel as though esports should advertise outside of the online communities for events. It wouldn't help to get your message out on traditional media outlets every once in awhile to bring in some fresh blood-- everyone is a noob to competitive gaming at some point.

Furthermore an idea that came to my head while sleeping is why more gaming tournaments aren't held at large expo's and events. For example, I'm sure a tournament could have a great turnout if they rented space at something like the Texas state fair and ran a tournament on the weekend. You would get your obvious grass roots competitive gamers, but also a huge slough of random patrons who would offset expenses such as prize / advertising / venue etc. Most importantly it would give whoever is running the event exposure to a possible larger pool of potential and future players.
The thing with the expo thing is that people are advertising expo events. For example i know for a fact that at PAX had like over 9,000 tournaments for everything from SF4 to quake live. THe whole range....but nobody advertised it. Anime expo is the same story here in LA. It has over 15,000 people going to it(more like 150,000 really), and until last year i didn't know it had ANY tournaments, and i only found out because friends of mine were in a tournament there.

Big expos have tournaments...but nobody knows about them.

typ3kal
04-09-2010, 11:10 PM
They have tournaments but they are often a perversion of them. IE a quake 1v1 tournament played at the sponsors booth and only 2 computers are used for the entire tournament (wtf). I understand what you're saying with the tournaments they do offer, but they're not large scale esport events. I really wish an organization would step up and set a proper medium and way to promote esports as a sustainable and legitimate sport.

var1ables
04-09-2010, 11:19 PM
While those are some of them, i was referring more to tournaments that take place in "free play" areas. It's crazy the sheer mass of events that take place...but go un covered.

typ3kal
04-11-2010, 08:16 PM
While those are some of them, i was referring more to tournaments that take place in "free play" areas. It's crazy the sheer mass of events that take place...but go un covered.


They go uncovered but it's an issue of scale. For an instance, let's look at Golf. Your local tournament may boast a reasonably sized prize, garner a decent number of competitors, yet not receive a ton of media coverage. The Master's for example is a media spectacle that has a set number of competitors, but it's notoriety and history is what makes it such a great keystone of competitive golf. Likewise, the CPL due to it's bi-annual hosting and history in e-sports was that event. I agree, there should be more E-sports coverage, but there shouldn't necessarily be more across the board. There needs to be a sustained circuit of events with more speculation.

Right now we have the WCG / ESWC*(despite filing for bankruptcy and failing to pay competitors) / and MLG events. MLG seems to be doing the best of the 3 due to a circuit structure and different business model. WCG is a close second to MLG. I say MLG is a better organization due to the seemingly sustainability of their business model. WCG takes second over ESWC because they have a lot larger market capitaliztion globaly with deep roots in Asia. However, esports in general would benefit of some sort of overarching news / content organization like the GotFrag of old and some sort of players assocation like the PGA.

michaelhoff
04-19-2010, 11:45 PM
In last couple of years we have notice e-Sports spread at a terrific rate. With more and more media coverage and huge amounts of money being put into it every year, its popularity and success isn't showing any signs of shrinking. On the contrary, in the next few years we should see e-Sports grow to be even more successful.

var1ables
04-19-2010, 11:51 PM
They go uncovered but it's an issue of scale. For an instance, let's look at Golf. Your local tournament may boast a reasonably sized prize, garner a decent number of competitors, yet not receive a ton of media coverage. The Master's for example is a media spectacle that has a set number of competitors, but it's notoriety and history is what makes it such a great keystone of competitive golf. Likewise, the CPL due to it's bi-annual hosting and history in e-sports was that event. I agree, there should be more E-sports coverage, but there shouldn't necessarily be more across the board. There needs to be a sustained circuit of events with more speculation.

Right now we have the WCG / ESWC*(despite filing for bankruptcy and failing to pay competitors) / and MLG events. MLG seems to be doing the best of the 3 due to a circuit structure and different business model. WCG is a close second to MLG. I say MLG is a better organization due to the seemingly sustainability of their business model. WCG takes second over ESWC because they have a lot larger market capitaliztion globaly with deep roots in Asia. However, esports in general would benefit of some sort of overarching news / content organization like the GotFrag of old and some sort of players assocation like the PGA.
You've forgotten about Kode5 and IEM..and dreamhack which basically took over CPL's biannual structure, but that's all semantics. They are all becoming much stronger, larger but you are definately correct media in eSports(i'll include myself) is lack luster due to it's in ability to connect all the strings in eSports.

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