As someone whose only experience playing Starcraft competitively as been part time with either school or a full time job on the side - I've found that one of my biggest problems was trying to practice like a full time player in a part time setting.
Let's say I have four hours of free time available and havn't played at all that day. A pro player would be playing at least four hours most days - so there is the temptation to play for all four and then proceed immediately to the next
We like control. We like being able to make a unit act in a very specific way to utilize its full potential. It's frustrating when units don't respond in the way we would like or work in a non consistent or non obvious way.
Sometimes this control manifests in a unit's movement. Zerglings, mutalisks, terran bio, blink stalkers, and phoenixes are a good example of this. These units all move very quickly and allow for very precise control. While they are not always the strongest units
Statistics have shown that terran tends to win this matchup more often when the game is short and protoss more often when the match goes longer. I'm going to examine why this might be true:
First, a couple of facts.
Bio/medivac will be cost efficient and more mobile than a gateway army when upgrades are even. Charge and blink together will increase the protoss's efficiency but will not completely level the field.
Colossus and archons do better with more upgrades than bio
Effective competition requires that we maintain a fairly consistent environment. This means practicing in a similar way. Practicing similar strategies. Practicing with the same gear and so on. Considering how important consistency is in developing one's skill and building muscle memory and so on it is no wonder that travel has seemingly struck again and again as potential greatness emerges only to strike it down.
Travel is one of the least consistent or predictable things in the life
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